Damage Wards


Casting time: 4 rounds
Spell cost: 300
Spell level: 14
Spell category: divination
Affecting stats: wisdom
Offensive: No
Location: Anywhere
Target: livingtarget
Range: room
Components: V S


This sets up damage wards on an individual for the damage types an abjurer can protect against. A ward is a dormant, invisible field, that awaits a specific triggering event, in which case it expends its energy and dissipates. These wards are triggered by incoming damage of the appropriate damage type.


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