Requirements:
3.5k hp - 4k hp
Guilds:
-Bard for party esongs on all minibosses, and Melchior
-2 Healers (cultist and bio works but two works best on melch's first form for constant healing circles/gphs)
-Tele 9 for HW/Ermine Boots(deleted). Constant HW is a must on the upper floor
with the maesters
- the rest can just be blasters of any dtype. Melchior resists fire/acid somewhat?
- Disint ele'd on gear
- wets/frosties or weatherizes for the tank. not required for midrow.
Misc:
PFG will help a great deal on Melchior.
but in general, all bosses will need esong, hw, phys.
------
Entering Crystal Temple
I. Two Crystal Guardians (80k each)
Kill the guards. Easy. Have a bard pick lock the gate, or bust the gates via mage spells.
Pick lock is much safer though since it's trapped.
II. Western Floor
Once these are dead, enter, and you'll be given the option to go east or west. West will take you to the bottom floor where there are acolyte magus + crystal guardians on that floor. It's a good idea to round them all up and blast them all to
death, but beware of the decent area damage from the magus. Kill the two mini bosses, 'topple
crystal' in the room they're blocking, and kill the magi of that floor.
The magi will require
phys
fire
mass
esongs
HW
fearlessness
He'll drop a key which you'll need for later.
III. Eastern Floor
Go back to the entrance, but now go up the eastern floor. Beware of the
mechanician masters, they do elec ranged damage. Try to take them out once at a
time and always shelter the rooms that you are killing them in.
The crystal titan is optional, he's a nice 600k. he has a nice polearm
Prots for him:
phys
illusion
mass
*Careful* not to round him up with the other mobs on that floor. If
you're gonna kill him, kill him only with the crystal guardians so you can area down the titan
with the guardians— but to be the safest, kill the titan alone. You'll also need to run out two exits because they follow.
Kill the minibosses, Tarla, and the other bard miniboss. You'll need fearlessness for the bard. Take out the bard miniboss first you'll need: Prots
phys
masr
mass shield
esongs (he paras)
fearlessness
do a mages out when leaving him
Tarla, the machinist:
Guilds (alchemist, bard)
- Summons spiders that follow the party
- Ranged combat (elec)
- requires party songs
- Prots: phys, iw, mass, hw
Once both are dead. 'topple crystal' in the room they're blocking. Kill
the magi.
The magi will require
phys
fire
mass
esongs
hw
fearlessness
IV. Melchior
Once you have both keys, go back to the entrance just after entering
the gates. Look at both keys and use them accordingly, you'll have to either dispel or
throw them and doing so will open up a room south. 2 south is Melchior, 1 south is your regen
room.
A. Melchior First Form: Ranged
- Massive midrow damage
- Summons staff, shield, sword that cast mage spells
- Esong, Hw, Fearlessness needed
- if possible, have the midrow cast blink. Besides the bios, because
blink will interrupt healing spells.
- He also uses bilocation so mages don't panic if you see "UNTOUCHED"
- Diseases occasionally. "Time slippage" - temporal con damage that can be fixed on quit/reenter. Recovers VERY slowly.
prots:
MADR/MAPR midrow. MADR has priority over MAPR incase the abj does not
have enough sps.
party esongs
HW the tank
Fearlessness
PHYS
MASS
MIPFG
PFG
If possible, get gear ele'd to disint. His melee form is major disint
damage as well.
Without disint prots midrow, he can do 1.5k - 2k of damage to the
midrow. Yes, he will PaWN midrow without prots. So have the abj prot major disintegration
resistance on the midrow, and if you have a psi have them TKB midrow, or two abjs, have one madr
midrow, mapr midrow.
Get all acs up if possible on midrow. He will TEAR midrow apart.
Tank damage is relatively low, but you'll see an occasional spike here
and there. Mages out is necessary for his first form. He'll switch to Melee form at about
40%, give or take. After that you can ditch the party MADRs/MAPRs
B. Melchior Second Form: Melee Hell
- Massive melee damage
- Summons staff, shield, sword that cast mage spells
- Esong, Hw, Fearlessness needed
- if possible, BANTER. Bastard hits for 1k - 2k a round. Banter will greatly reduce that.
If you have a forked tongue whip, use it.
- He also uses bilocation so mages don't panic if you see "UNTOUCHED"
- Diseases occasionally. "Time slippage" - temporal con damage that can
be fixed on quit/reenter. Recovers VERY slowly.
prots:
HW the tank
Fearlessness
FULL disint
FULL PHYS
MASS
MIPFG
PFG
Danik usually puts up all eles but i don't think it's absolutely
necessary. According to damage wards, entrance damage was GOLDEN (disint). Most likely an
occasional mage spell from his summons, so if you have 3.5k of hp, then prot the high eles.
Damage is HUGE here, proto like damage. expect to be ghealed every round. Mages out is not
needed. In fact, I wouldn't. You'll probably die if you wait for everyone to leave.
> Melchior himself generally takes around 2 - 3 hours. (unless you have sins this can speed it up alot.)