Confessor

Description: Confessors have stared into the face of evil and seen their own reflection. They are the avengers of the land that once was Crypt before the Nameless One awoke. Some call them defenders of the land, others call them insane zealots out for revenge at any cost. The most despicable demons call them Death. The Confessor is deemed worthy by the ancient gods of justice, before even Sikkar, who bestow upon the Confessor a mask of all his purged evil. The demon mask, some say, is the planet Crypt's answer to a Fallen's blade. The mask, once bonded to the Confessor's face, never comes off. There are two ways a Confessor will ever remove his mask: kill him, or when the Nameless One is finally driven from Crypt. The Confessors know just how hopeless a task they face. Perhaps it is the hope of redemption by turning their murderous rage on evil. Perhaps it is the cold, calculating zeal that drives their blows. Or perhaps, Confessors are just out of control killing machines who have picked a side. Whatever their reasons, for a Confessor, it is always a good day to die.

This guild uses spiritual magic.

Guild choices for: Confessor

Tertiary Guilds: Crusader, Myrmidon, Sikh apprentice, Sikh cadet, Sikh elite, Sikh master, Sikh novice, Sikh veteran, Undeadslayer, Warlord, Zealot

Prevented from joining: Death knight

Level Skills Spells
1 bludgeon
axe
consider monster
summon mask
2 last rites
first aid
mask of magic
mask bond
3 dagger mask of judgment
4 consider undead mask of night
5 broad blade mask of light
6 case
ancient
mask of vision
7 travelling mask of fasting
8 ceremony mask of terror
divine awe
9 assist mask of truth
10 prayer mask of air
11 consecration mask of biting
12 fearlessness
enhanced peer
mask of perception
13 spirit eye
scouting
mask of rage
14 piety
dirty tricks
observation
intimidation
mask of deafness

Potentials:

Stat Str:
none (0/7)
Agi:
none (0/7)
Con:
little (2/7)
Dex:
little (2/7)
Int:
none (0/7)
Wis:
little (2/7)
Per:
little (2/7)
Cha:
none (0/7)
Point HP:
little (2/7)
HPR:
tiny (1/7)
SP:
more (5/7)
SPR:
more (5/7)
EP:
tiny (1/7)
EPR:
little (2/7)
Category Alteration:
little (2/7)
Armed combat
little (2/7)
Holy:
little (2/7)
Divination:
little (2/7)

Notes

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License