Changeling

Homeworld: Perdow
Description: Changelings, also known as half-elves, are the end result of a
Human/Seelie union. The combination between the magical and mundane makes
for very unstable beings, subject to a variety of afflictions. Most
powerful is their susceptibility to magical diseases and cold.
Nevertheless, these unions happen enough so that the Seelie Court embraces
them, saving Changeling children that would normally be left to die in the
wilderness. These Changelings often position themselves as spies amongst
Humanity, disguising their Seelie attributes and reporting on their mortal
relatives.
Tarnal leads the Changeling race.

Stat Potential
Str: moderate
Agi: moderate
Dex: moderate
Con: moderate
Int: moderate
Wis: moderate
Per: moderate
Cha: unsurpassable
Siz: 6'0'
Weight: 42 kg
Metarace: Seelie

Maximum Age: immortal
Dietary Requirements: omnivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: poor
Experience Rate: 97%
Skill Maximum: 85%
Hermetic Spell Maximum: 85%
Spiritual Spell Maximum: 20%
Heartbeat: average
Vision: light and ultra light conditions
Hermetic Charm Spell Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, a lower torso, two shoulders, two upper arms, two lower arms,
two wrists, two hands, two fingers, a belt, two upper legs, two lower legs
and two feet.
Advantages: enhanced hearing, see invisible and see magic.
Disadvantages: none.
Miscellaneous: affected by twilight, energized at night, natural terrain:
none and sapped in sunlight.
Resistances and Vulnerabilities: Takes 25% more cold damage, 25% more harm
damage and 25% more physical damage.
Immune to: physical diseases
Disease Susceptibility: 100% to magical diseases

Damage Regeneration: moderate
Mana Regeneration: good
Endurance Regeneration: moderate
Emotes: ccharm, cfire, cgleam, cmirror, csecret and
csmile.
Commands: glamour, masquerade and unvanish.
Good Guild Matches: alchemist, bard, mage and merchant.
Average Guild Matches: necromancer.
Poor Guild Matches: abjurer, biomancer, cultist, druid, fallen, fighter,
hand, jomsviking, monk, paladin, psionicist, ranger, sentinel and templar.

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