Centaur

Homeworld: Welstar
Description: Part man, part horse, Centaurs are Welstar's nomads. They are
accustomed to roaming where they please, patrolling the rolling hills and
valleys that they know and love. Possessed of violent tempers and keen
minds, Centaurs are both scholarly when calm and barbaric when drunk.
Despite these characteristics, Centaurs are herbivores. Powerful lancers
and archers, the Keystonian forces attempt to recruit as many Centaurs as
possible into their cavalry.
Rita leads the Centaur race.

Stat Potential
Str: good
Agi: low
Dex: moderate
Con: average
Int: moderate
Wis: average
Per: average
Cha: moderate
Siz: 7'0'
Weight: 223 kg
Metarace: Classical

Maximum Age: 95 years
Dietary Requirements: herbivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: weak
Experience Rate: 84%
Skill Maximum: 95%
Hermetic Spell Maximum: 85%
Spiritual Spell Maximum: 60%
Heartbeat: average
Vision: light and ultra light conditions
Ranged_combat Skill Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, two shoulders, two upper arms, two lower arms, two wrists, two
hands, two fingers, two belts, four upper legs[bulk: quite] and a
tail[bulk: quite].
Advantages: gets left hoof attack and gets right hoof attack.
Disadvantages: animal and cannot ride mounts.
Miscellaneous: natural terrain: grassland.
Resistances and Vulnerabilities: none.

Damage Regeneration: moderate
Mana Regeneration: poor
Endurance Regeneration: excellent
Emotes: cpack, crear, csnort, cstamp, ctail and
cwind.
Commands: inspiration.
Good Guild Matches: fighter, ranger and sentinel.
Average Guild Matches: alchemist, bard, biomancer, mage, merchant and
necromancer.
Poor Guild Matches: abjurer, cultist, druid, fallen, hand, jomsviking,
monk, paladin, psionicist and templar.

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