Skill Characteristics

Action Duration: 3
Endurance cost: 1
Affecting stats: con
Resisting stats:
Skill Category: religious
Skill Level: 9
Skill Type: Non combat
Skill Targetting: object

Skill Description

This skill is used by hardy inviduals when you 'hold your liquor'. Jomsvikings especially use this skill to 'psyche them up' for combat, restoring them to full strength. It heals endurance points, and will make the user drunk, but not nearly as much if the drinker drank without this skill. Failing this skill still causes the user to get drunk - he merely doesn't get the endurance points.


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