Behemoth
behemoth.gif

Homeworld: Wysoom
Description: Behemoths are massive whales with powerful arms. Slow and ponderous, thoughtful and wise, they speak the language of whales and are their guardians and protectors. Their blubber protects from cold but they are used to the quiet depths, and so are hurt by loud noises. They have great strength, but this is offset by their gentle minds. Due to a quirk of nature they can breathe water like a fish even though they are mammals. The behemoths are the speakers of the Wysoomian Seas, coming ashore to further the objectives of the Whale Council.
Moby leads the Behemoth race.

Stat Potential
Str: unsurpassable (10/10)
Agi: horrible (1/10)
Dex: horrible (1/10)
Con: high (8/10)
Int: moderate (5/10)
Wis: good (7/10)
Per: excellent (9/10)
Cha: horrible (1/10)
Siz: 20'0" (240)
Weight: 1720 kg
Metarace: Aquatic

Maximum Age: 100 years
Dietary Requirements: herbivore
Number of limbs: two
Natural Armor: very good (8/9)
Natural Weapons: dangerous (8/11)
Experience Rate: 100%
Skill Maximum: 100%
Hermetic Spell Maximum: 40%
Spiritual Spell Maximum: 80%
Heartbeat: very slow (45 seconds)
Vision: light, dark, and ultra dark conditions

Slots: two eyes, a brooch, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt and a tail. (15)
Advantages: can breathe underwater, enhanced hearing, gets tail attack, hydrophilia, natural swimmer and very high stun resistance.
Disadvantages: animail,cannot ride mounts,claustrophobia,half experience if evil, and large appetite.
Miscellaneous: natural terrain: deep ocean and nonhumanoid.
Resistances and Vulnerabilities: Takes 10% less cold damage, 20% more psionic damage and 20% more sonic damage.
Disease Susceptibility: 100% to mental diseases
Damage Regeneration: moderate (2/5)
Mana Regeneration: excellent (5/5)
Endurance Regeneration: moderate (2/5)
Emotes: bgraze, bprepare, bsend, bsing, bslap, bspray, bunleash and byearn.
Commands: becho, bstun and graze.
Good Guild Matches: fighter, jomsviking, paladin, ranger, and sentinel.
Average Guild Matches: monk and templar.
Poor Guild Matches: abjurer, alchemist, assassin, bard, biomancer, cultist, druid, fallen, mage, merchant, necromancer and psionicist.

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