Description: Bards are the wandering ragamuffins of the world. They can pull pranks on many a poor soul, often to amuse some unfortunate soul in viewing range. They can do a little bit of everything to help a party, but a Master Bard has in his music, some real power. Bards are outgoing folks, who hate to venture out alone.
Leader bonus: 3 EPR
Champion bonus: 3 EPR. The power to relocate to someone on the same world.
Guild choices for: Bard
Primary Guilds: Alchemist, Druid, Fighter, Hand, Jomsviking, Mage, Merchant, Ranger, Sentinel
Secondary Guilds: Antiquarian, Archer, Bandit, Chovihani, Darkfey, Entertainer, Hekau, Illusionist, Missionary, Phantom, Slinger, Swashbuckler, Telemancer, Thuggee
Level | Skills | Spells | Restrictions |
---|---|---|---|
1 | attack playing singing epitaph |
Light | |
2 | navigation hiking dagger |
||
3 | memorize | detect alignment darkness |
|
4 | reverb cure light wounds Infravision |
||
5 | centering ancient |
ward of dischord | |
6 | brawling seduce essence eye |
magic mouth | |
7 | discerning eye first aid travelling |
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8 | fire building shock |
floating disc | |
9 | scales practice |
clairvoyance return water breathing |
|
10 | graceful exit | identify Flight |
|
11 | mana save camping monster lore |
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12 | read magic | heroism shmooze |
|
13 | resonance burst | sonic strike morale |
|
14 | hearty laugh | solidity disruption field minstrel sight screech |
|
15 | remedy speedsong |
major sonic resistance | hand armor restriction and hand armor restriction |
16 | tumbling attack haggle cure poison |
||
17 | pick locks dodge |
mystic weapon | |
18 | tongues | world transport engaging banter |
|
19 | instant stand | wall of sound taunt |
|
20 | weapon parry | reality check sonic blast soothe the beast emotion song |
Stat potential:
Str: none (0/7)
Agi: little (2/7)
Dex: little (2/7)
Con: none (0/7)
Int: none (0/7)
Wis: little (2/7)
Per: little (2/7)
Cha: little (2/7)
Point Potential:
HP: little (2/7) HPR: tiny (1/7)
SP: average (4/7) SPR: small (3/7)
EP: small (3/7) EPR: average (4/7)
Category Bonuses:
Bardic skill: small (3/7)
Charm hermetic spell: small (3/7)
Sonic hermetic spell: small (3/7)
Race Matches:
Good: Boelir, Changeling, Elf, Gnome, Goblin, Human, Jinn, Kanku, Leprechaun, Mummy, Satyr and Vulpin.
Average: Atomy, Centaur, Gremlin, Hephestian, Kreen, Myconoid, Tortle, Vampire.
Notes
Singers of Songs, tellers of Tales. If it can be done, a bard can probably do it; not necessarily very well, but that doesn't stop them from trying.