Bandit

Description: Bandits practice their profession of thievery by force, rather than by stealth. They operate in the open countryside, making them somewhat similar to rangers. Bandits develop wilderness survival skills and certain criminal abilities to enable them to further their ends. They are typically involved in highway robbery, raids on small villages or isolated habitations, kidnapping for ransom, and similar sorts of activities.

This is a non-magical guild.

Level Skills Spells
1 trip
brawling
consider humanoid
crude weaponsmithing
torch creation
2 dagger
first aid
fishing
3 skinning
sling
slinging
4 targetting
foraging
hear noises
5 cooking
packing
infamy
6 bludgeon
case
tracking
7 staff
travelling
sleight
8 appraise
detect traps
bravo mark
9 conceal draw
10 subdue
hunting
11 choke hold
12 forestry
hiking
13 scouting
snares
secret signal
14 camouflage
dirty tricks
pass without trace
intimidation

Potentials:

Stat Str:
little (2/7)
Agi:
little (2/7)
Con:
little (2/7)
Dex:
none (0/7)
Int:
none (0/7)
Wis:
none (0/7)
Per:
little (2/7)
Cha:
none (0/7)
Point HP:
more (5/7)
HPR:
average (4/7)
SP:
none (0/7)
SPR:
none (0/7)
EP:
small (3/7)
EPR:
average (4/7)
Category Mercantile:
huge (7/7)

Notes

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