Description: Bandits practice their profession of thievery by force, rather than by stealth. They operate in the open countryside, making them somewhat similar to rangers. Bandits develop wilderness survival skills and certain criminal abilities to enable them to further their ends. They are typically involved in highway robbery, raids on small villages or isolated habitations, kidnapping for ransom, and similar sorts of activities.
This is a non-magical guild.
Guild choices for: Bandit
Tertiary Guilds:
Bludgeon Path: Brute Squad
Staff Path: Kon white » Kon yellow » Kon blue » Kon purple » Kon rown » Kon black
Unarmed Path: Pugilist flyweight » Pugilist bantamweight » Pugilist featherweight » Pugilist welterweight » Pugilist cruiserweight » Pugilist heavyweight
Dagger Path: Cutthroat novice » Cutthroat grunt » Cutthroat soldier » Cutthroat veteran » Cutthroat master » Cutthroat grandmaster
Sling Path: Novice slinger » Expert slinger » Master slinger » Legendary slinger
Other: Tunnelrunner
| Level | Skills | Spells |
|---|---|---|
| 1 | trip brawling consider humanoid crude weaponsmithing torch creation |
|
| 2 | dagger first aid fishing |
|
| 3 | skinning sling slinging |
|
| 4 | targetting foraging hear noises |
|
| 5 | cooking packing infamy |
|
| 6 | bludgeon case tracking |
|
| 7 | staff travelling sleight |
|
| 8 | appraise detect traps bravo mark |
|
| 9 | conceal draw | |
| 10 | subdue hunting |
|
| 11 | choke hold | |
| 12 | forestry hiking |
|
| 13 | scouting snares secret signal |
|
| 14 | camouflage dirty tricks pass without trace intimidation |
Potentials:
| Stat | Str: little (2/7) |
Agi: little (2/7) |
Con: little (2/7) |
Dex: none (0/7) |
Int: none (0/7) |
Wis: none (0/7) |
Per: little (2/7) |
Cha: none (0/7) |
|---|---|---|---|---|---|---|---|---|
| Point | HP: more (5/7) HPR: average (4/7) |
SP: none (0/7) SPR: none (0/7) |
EP: small (3/7) EPR: average (4/7) |
Category | Mercantile: huge (7/7) |





