Homeworld: Raji
Description: Also known as pixies or faeries, the Atomy race resides primarily on Raji but is rarely seen there. On Raji they serve Titania of the Seelie Court. They are her eyes and ears to the goings on of the Retroverse, providing a steady stream of information on all that occurs which concerns the fey. Often chided as bugs and insignificant beings because of their diminutive stature, the Atomies know better. They are the greatest weapon in a war of backstabbing and plotting, serving as the Seelie Court's first line of defense against the depredations of the Unseelie.

Stat Potential
Str: horrible (1/10)
Agi: unsurpassable (10/10)
Dex: excellent (9/10)
Con: poor (2/10)
Int: average (6/10)
Wis: moderate (5/10)
Per: high (8/10)
Cha: average (6/10)
Siz: 1'0" (12)
Weight: 4 kg
Metarace: Seelie

Maximum Age: immortal
Dietary Requirements: herbivore
Number of limbs: two
Natural Armor: weak (5/9)
Natural Weapons: extremely poor (2/11)
Experience Rate: 82%
Skill Maximum: 85%
Hermetic Spell Maximum: 100%
Spiritual Spell Maximum: 20%
Heartbeat: very rapid
Vision: light, and ultra light conditions

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs and two feet. (27)
Advantages: enhanced hearing, infravision, see invisible, see magic, trap detection and wings.
Disadvantages: very high stun vulnerability.
Miscellaneous: affected by twilight, energized at night, natural terrain: deciduous and sapped in sunlight.
Resistances and Vulnerabilities: Takes 15% more cold damage, 15% more disintegration damage, 15% more fire damage, 10% less harm damage, 10% less illusion damage, and 15% more poison damage.
Disease Susceptibility: 100% to magical diseases
Damage Regeneration: poor (1/5)
Mana Regeneration: excellent (5/5)
Endurance Regeneration: moderate (2/5)
Emotes: adart, adive, adream, apoke and azoom.
Commands: glamour and unvanish.
Good Guild Matches: alchemist, biomancer, mage and merchant.
Average Guild Matches: bard.
Poor Guild Matches: abjurer, cultist, druid, fallen, fighter, hand, jomsviking, monk, necromancer, paladin, psionicist, ranger, sentinel and templar.

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