Description: Arakun are small furry forest dwellers resembling a cross between a monkey and a raccoon. Leathery flaps of skin allow them to glide through the treetops. Committed to the protection of nature, the Arakun are tiny guerrilla warriors, capable of anything to defend their homes.
Str: poor (2/10)
Agi: high (8/10)
Dex: excellent (9/10)
Con: bad (3/10)
Int: moderate (5/10)
Wis: high (8/10)
Per: high (8/10)
Cha: moderate (5/10)
Siz: 3'0" (36)
Weight: 11 kg
Maximum Age: 40 years
Dietary Requirements: scavenger
Number of limbs: three
Natural Armor: weak (5/9)
Natural Weapons: extremely poor (2/11)
Experience Rate: 115%
Skill Maximum: 95%
Hermetic Spell Maximum: 30%
Spiritual Spell Maximum: 90%
Vision: light and dark conditions
Spiritual Healing Spell Bonus: 5%
Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two lower arms, two hands, two fingers, a belt, two upper legs and a tail[bulk: somewhat]. (20)
Advantages: enhanced hearing, enhanced olfactory sense, infravision and wings.
Disadvantages: animal, claustrophobia, half exp if evil and very high stun vulnerability.
Miscellaneous: natural terrain: deciduous.
Resistances and Vulnerabilities: none
Damage Regeneration: moderate (2/5)
Mana Regeneration: moderate (2/5)
Endurance Regeneration: average (3/5)
Emotes: achitter, aear, afur, ashiny, asneak and atail.
Commands: aforage, blend and rfish.
Good Guild Matches: abjurer, druid, hand, psionicist and templar.
Average Guild Matches: monk.
Poor Guild Matches: alchemist, bard, biomancer, cultist, fallen, fighter, jomsviking, mage, merchant, necromancer, paladin, ranger and sentinel.