Description: Turning base metal not only into gold but into the finest gold, measured by quarters of wheat grains, is only the first step, albeit the Magnum Opus, of Alchemists. When they have achieved this they are entitled to call themselves Adepts, to take new names, and to put their apprentinces in pointed hats. If their alchemy surmounts this plateau, which it must if it is truly alchemy, it is concerned with achieving perfect knowledge of everything. For in all aspects of earth, fire, water, and air Alchemists seek facts, if not wisdom. Alchemists are busy men and benefit much from the assistance of their apprentices. Alchemy is transmittable from master to disciple and is not succesfully practiced from books alone. From their solitary habits, from the telltale gleams of light behind shuttered grilles, from the vapors and sounds issuing from the deep regions of their houses at the ends of cul-de-sacs, gossiping neighbors constructed tales of atrocities, witchcraft, Black Magic, but these are little true. Alchemists cherish secret passions for enthralled maidens who spin straw into gold, but if they marry, it is with a thrifty, patient housewife who does not interefere and is content with a silver wedding ring.
Leader bonus: 5 SPR
Champion bonus: 5 SPR. Always makes perfect throws (critical success 10% damage boost) with elemental burst and elemental ray.

This guild uses Hermetic magic.
Hermetic Bulk: Somewhat (2/4)
Spiritual Bulk: Minimal (1/4)

Level Skills Spells Restrictions
1 attack
2 preparation
smother fire
magic missile
3 brew beer
4 consider natural
strengthen armor
preserve corpse
5 botany
6 glass blowing
rock grinding
7 herb packing identify
feather weight
8 fire building golem eye
disenchant item
9 create minor potion
elemental tongue
throw vial
capture fundamental
10 enhance fundamental flight
fundamental travel
11 elementalize ammo
research potion
12 golem lore
copy potion
mix fundamentals
13 deadeye elementalize
flame arrow
14 create major potion
control golem
enchant weapon
enchant armor
15 quick chant
straw golem
16 enhance targeting create rack
repair construct
17 salvage sensitize
protect construct
18 sniping
summon minions
19 elemental burst
elemental ray
20 welding
arm golem
stone golem
greater identify

Stat Potential
Str: none (0/7)
Agi: none (0/7)
Dex: small (3/7)
Con: none (0/7)
Int: small (3/7)
Wis: little (2/7)
Per: none (0/7)
Cha: none (0/7)

Point Potential:
HP: small (3/7) HPR: tiny (1/7)
SP: small (3/7) SPR: average (4/7)
EP: small (3/7) EPR: average (4/7)

Category Bonuses:
Mercantile Skill: small (3/7)
Enchantment hermetic spell: small (3/7)
Elemental hermetic spell: small (3/7)

Race Matches:
Good: Atomy, Boelir, Changeling, Elf, Gnome, Gremlin, Hephestian, Human, Jinn, Kanku, Kreen, Leprechaun, Mummy, Myconoid, Titan, Vampire and Vulpin
Average: Arcanus, Argus, Centaur, Dragon, Drensiegi and Gargoyle

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