Homeworld: None
Description: Ahrimazda are twin spirits within two separate bodies composed
of elemental and magical opposites, but connected in the collective
consciousness of a single mind. Ahrimazda appear as two tiny, eyeless
humanoids, one with deep blue skin and the other with brilliant red. The
physical bodies act independently, but cannot exist apart from close
proximity to one another. It is said that Ahrimazda are formed in the
incredibly rare moments when the elements and the forces of good and evil
are all balanced, and thus a set of beings that embody perfect balance in
arcane and spiritual magics is born.
Stat Potential
Str: poor
Agi: bad
Dex: bad
Con: excellent
Int: good
Wis: good
Per: moderate
Cha: horrible
Siz: 1'0'
Weight: 6 kg
Metarace:
Maximum Age: immortal
Dietary Requirements: omnivore
Number of limbs: four
Natural Armor: good
Natural Weapons: nonexistent
Experience Rate: 53%
Skill Maximum: 90%
Hermetic Spell Maximum: 90%
Spiritual Spell Maximum: 90%
Heartbeat: very rapid
Vision: light, dark, ultra light and ultra dark conditions
Slots: two brows, two heads, two necks, two amulets, two brooches, two
cloaks, two upper torsoes, two lower torsoes, four shoulders, four lower
arms, four fingers and two belts.
Advantages: can't fall unconscious and escape death.
Disadvantages: cannot rest, cannot sleep and large appetite.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND
COMPLETING A SPECIAL QUEST and natural terrain: none.
Resistances and Vulnerabilities: Takes 10% more holy damage and 10% more
unholy damage.
Disease Susceptibility: 100% to magical, 100% to mental and 100% to
physical diseases
Damage Regeneration: good
Mana Regeneration: excellent
Endurance Regeneration: excellent
Emotes: aargue, adis, anear, anod and
apunch.
Commands:
Poor Guild Matches: abjurer, alchemist, bard, biomancer, cultist, druid,
fallen, fighter, hand, jomsviking, mage, merchant, monk, necromancer,
paladin, psionicist, ranger, sentinel and templar.